Out With The Old, And All That…

I felt like I needed to write a blog post, so that’s why I’m here.

I’m honestly not sure where this one’s going to go, because I’m sort of firing from the hip on this one.

So let’s find out together, shall we?

The big impetus for writing this right now is I’ve been thinking a lot lately about big life changes. Taking on new projects, letting go of old hobbies, moving in and out of groups and communities and cliques. My life is in a state of flux right now that started almost a year ago, and doesn’t show much sign of slowing down. There is stability here: my wife, my dogs, our new house. But my own endeavors and hobbies are changing and shifting again, in ways that I wasn’t really expecting. Starting with my relationship to poker.

Poker has been an important part of my life for nearly 15 years. In fact, about 5 years ago, I wrote this blog post about the measurably positive effect it has had on my life. I’ve been playing regularly since 2004, and hosting games regularly since roughly 2007.

As of November, I won’t be hosting games anymore, and I’m taking the entirety of 2019 off from playing the game.

And it’s a weird feeling for me. On the one hand, I know I’m completely burned out on playing poker, and even more burned out on hosting games. On the other, it’s been a cornerstone of my life and hobbies for nearly a third of my life. Making the decision to stop hosting a game I’ve been running for a decade was not an easy one. But it’s not the first time I’ve come to the conclusion I needed to step away from something that dominated my free time for so long. In my post “On Leaving Things Behind“, I talk about retiring from a LARP I’d played for over a decade, and reconnecting with some players several years later.

Leaving Amtgard was an extraordinarily hard decision for me. It was the largest non-work part of my life at the time. That decision hurt, and I went through a full-on grieving process when it had solidified in my mind.

But this decision feels a lot easier. Mostly because there are so many direct parallels to leaving Amtgard, but without nearly as many social consequences for me, and poker is a game I can definitely go back to if I feel the urge to play after 2019. Leaving it behind is hard, but it’s something I need to do, and leaving Amtgard is so directly analogous that it has prepared me for this moment.

With Amtgard, I was driven out by internal politics that ignited spectacular burnout. With poker, it’s more just me being tired. Yeah, I’m a bit burned out on playing the game, which is definitely having an effect on my performance, but more I’m just tired of being host. Hosting a regular game means both dedicating space to the endeavor and being constantly prepared for each event. I have to block off my calendar, and the poker game (which used to be weekly but slowly dropped to bi-weekly then monthly) has to come first for me. The hardest part is that it doesn’t come first for most of the people who play anymore. For the players, it is a secondary diversion they can float in and out of at will as their lives allow. For me, it’s a dedicated time-sink whether the game actually goes off or gets canceled (which happened more and more over the years).

My other main gaming hobby, board games, has a much different dynamic. With poker, if I can’t draw 6+ players, the game likely gets canceled because in most cases, short-handed games aren’t really worth doing (at least not to my group). With board games, I only need a total of 3-4 players for a game to work, and usually my wife and I will fill two of those seats. It’s much easier to get a board game night to go than poker, so it almost never feels like I’ve sunk time and effort into something that fails.

There are many things over the years I’ve pursued, become invested in, and left. Amtgard, podcasting, working at Nintendo. All things that were massive parts of my life, right up until they weren’t. So, it’s time I leave poker behind, too. Probably not forever, but I’m definitely committing to taking the entirety of 2019 off of the game. My hope is that, just like with Amtgard, the creative pursuits I’ve got swirling around in my head will fill the void and keep me occupied, but also actually make me happy.

I guess that’s where the second part of this post comes in: discussing my newest endeavor, Pixelart Meeple.

Back in 2010, I started a podcast called After The Fact. You can find links to episodes right here on this website, and even look through all the old posts about it. That show started a 5+ year love affair with podcasting that ended in 2016 with the final episode of Trade Secrets. It was a lot of work, but being on those podcasts was some of the most fun I’ve ever had in my life. I was able to take a couple of my favorite hobbies at the time and translate them in to some fun media for others to enjoy.

Which is exactly what I hope to do with Pixelart Meeple. As a “brand”, Pixelart Meeple is already on Twitter, but has been way more successful on Instagram, where I’ve already garnered over 1000 followers in a little under four months. The intent is to translate something I’m passionate about – the hobby-within-a-hobby of modifying and upgrading my board games – into a channel on social media and YouTube that I hope will a) fill a niche (because WOW is it a niche), b) entertain people, and c) teach people how to recreate a lot of the DIY projects I do on a regular basis.

While I’m very familiar with audio work after five years of podcasting, I haven’t really done much in the way of video work since I graduated college twenty years ago. Editing software I can use on my laptop now was relegated solely to massively expensive dedicated Avid machines back then, and I’m really looking forward to re-learning it all from scratch. And I’m not being facetious – I think it’ll be fun.

And that’s the key, I think: I’m genuinely looking forward to it. I love learning new things, embarking on new endeavors. Like most people, there was a time in my life when I was really afraid not just to do new things, but to let go of old ones. But I’m finding that’s not the case anymore, at least not to as significant a degree. It’s not that I wasn’t afraid to let go of poker – I was, and I agonized over it for a long time – but the act of actually doing it was much more a relief than a fear. And I’ve already found something to occupy both the physical space I used to dedicate to poker, and the time and money it used to take up in my life.

Change can be scary, but without it life becomes boring. Things you once loved can become a slog, and holding onto them just because you think they define you is the fastest path to hating your favorite activities. I learned this the hard way once, and as I get older it becomes easier to realize that it’s not the individual activities that I have to hold onto, but my ability to shift and grow and learn new things, so that when that hobby or activity I used to love becomes a chore, I always have another on the horizon to take its place.

On Conventions and Complainers

Sigh. Yet another comic book industry professional has decided to project his lagging convention sales onto a segment of the community that has nothing to do with his lagging convention sales. In the tradition of ass-candy like Tony Harris and Denise Dorman, Pat Broderick has jumped onto the cosplay-hater bandwagon to whinge on Facebook about cosplayers ruining conventions and mucking with his bottom line.

Only The Beginning

Only The Beginning

I’ll have to admit, when I saw this, my very first reaction was “Who?” (Which, in all truth, is probably a bigger indicator of poor con-table performance than some outside force.) Worse even than the original post are some of the comments in the thread. Like, for example, a comic shop owner who, when confronted with a cosplayer looking to find more information on Doctor Strange, kicked said cosplayer out of their booth rather than take the opportunity to sell them some Doctor Strange books. Utterly. Baffling.

In any case, I’m not here to post a take-down or to wax on about cosplayer’s place in the comic community. There are plenty of bloggers and sites like The Mary Sue to take care of that. I’m just here to offer a simple, common-sense suggestion for artists like Mr. Broderick: If conventions aren’t profitable for you, stop going to them.

It really is that simple. We talked about this on the Trade Secrets Podcast shortly after the Denise Dorman incident, but I’ll reiterate here: From an artist or writer’s standpoint, convention attendance shouldn’t be looked at as a primary income stream. If you can’t afford to attend a convention – with everything that entails, from buying table space to travel to hotels and food – based on the primary income you make from your actual job, then don’t fucking go.

The benefits of con attendance are much more ephemeral than whether you can pay for your booth with sketch sales. Interacting with fans, taking pictures with the cosplayers who show up dressed as characters you draw and/or created, and signing books for people… that’s why you’re there. Conventions are for fans. They’re not for industry professionals. They’re not built for you to make money, they’re built for fans to meet and interact with the people who create the foundation of their favorite hobby. And, frankly, cosplayers are probably the most hardcore element of that fandom.

If I show up at your table at a convention, it is entirely likely that I already own a good chunk of your work. I’m probably not going to buy much merch from your table, because that’s not what I’m looking for. Sure, I’ll pick up the occasional special convention edition of a book or, when I’m extremely flush with cash, a piece of original art. But my con-going time is spent on interactions and signings, because I’ve already spent hundreds of dollars on a badge, hotel, travel, parking, and food just to be on the convention floor to meet you.

That time, that interaction, can make or break whether I ever buy your work in the future. I’ve had legendary negative experiences with the likes of J. Scott Campbell and Rob Leifeld, which led to me never spending a cent on their work again. On the opposite side, ECCC has given me amazing interactions with people like Cullen Bunn, Brian Hurtt, Kurtis Weibe, Ed Brisson, Kelly Sue DeConnick, Matt Fraction, Chip Zdarsky, Terry & Rachel Dodson, Brian JL Glass, Jordie Bellaire, and innumerable others that have solidified my desire to purchase every piece of writing or art they generate.

Those interactions are why you, the comics industry professional (take special note of that particular word the next time you feel the desire to rant about the fans of your work), are at these conventions. You may not directly pay for your convention attendance through sales at that very convention, but your appearance there and treatment of the fans both at the convention and online will have a huge effect on whether you sell more books to those people in the long run.

But it’s really not that hard to figure this out: If the math ain’t right, don’t fucking show up. If those intangible benefits aren’t worth the tangible hit to your wallet, then you shouldn’t go. Pretty damned plain and simple. Good fans – real fans – are never going to fault you for saying “Sorry, guys. I just can’t afford this one.” If your mindset surrounding convention attendance is “I better sell enough to pay for this trip.”, you’re doing it wrong.

Spend the time you’re not at the convention working on making yourself more relevant to the current state of the industry so that you can make more money creating art. If no one is coming to your table, it’s not the con attendees that are the problem.

TSP Ep. 66: Sex Criminals

PrintEpisode 66 of Trade Secrets is now available! On this episode, the TSP crew discusses the recent ugliness with Janelle Asselin, our guilty-pleasure super-hero movies, and Fraction & Zdarsky’s hilarious sex comedy caper, Sex Criminals!

Subscribe to the show on iTunes or by clicking on the feed to the right, or download this individual episode HERE!

Weekly Pulls, 4/23

Looks like it’s back to a normal-sized week for my pick-ups this week, even after picking up literally nothing that came out last week. What’s really funny? It’s an entirely Image week for me this week. Zero, Ales Kot’s timeline-twisting super-soldier-spy book, has been consistently impressive, and I’m really looking forward to issue 7. In the last arc of The Massive, Brian Wood seems to have acknowledged that the book had gotten off track in the previous couple of arcs, and said so right there in the script. This last arc seemed to pull the book back on course, and I’m looking forward to the start of a new story with issue 21.

What’s really sad is that I’ve finally dropped Letter 44. Oni Press’s alien invasion (sort of?) tale just completely failed to hook me after the first four issues, and I couldn’t justify continuing on with it. It’s a shame, really, because the concept was pretty neat, but the execution just missed the mark. But, really, I’m waiting for…

sheltered_08_coverSheltered #8. In issue 6, Lucas was just starting to pull his shit back together after some un-forseen circumstances derailed his plans. In issue 7, one dip-shit threw a wrench in the works, and things seem to be unraveling. I love this series and I’m on the edge of my seat wondering how things will progress after the events of issue 7. The same goes for…

dead_body_road_05_coverDead Body Road #5. Justin Jordan’s revenge tale is, honestly, a pretty straightforward story. But every issue has been building to an awesomely bloody conclusion, and the twists that keep coming – while minor in scope – have successfully hooked me. I’m in ’till the end for this one, just like…

lazarus_08_coverLazarus #8. Lazarus is eight issues in, and it is already, in my opinion, one of Greg Rucka’s finest works. And that’s including amazing resume entries like Gotham Central, Queen And Country, and Stumptown. The series started by focusing on the post-apocalypse’s elite class, and now we’re finally getting to see how the serfs and waste live, and why they do the things they do. Lazarus is one of those comics that I’ll recommend to anyone, comic fan or no. It’s that good.

Luke’s Picks for January 9th, 2014: Dead Body Road #5, Lazarus #8, The Massive #21, Sheltered #8, Zero #7

Review: Baltimore: The Curse Bells #1

Written by Mike Mignola & Christopher Golden
Art by Ben Stenbeck

The Curse Bells picks up the tale of Lord Henry Baltimore on his continuing hunt to destroy Haigus – the vampire responsible for the deaths of his family – and ultimately the Red King, master of all vampires. We join Baltimore in Switzerland in 1916, in the middle of his pursuit.

Mignola and Golden’s tale of vampires and vengeance has had its ups and downs between the original novel and the comic mini-series that followed, but the first issue of The Curse Bells is definitely an upswing. The beginning of the book jumps right into the action, and the script deftly handles informing new readers of the situation without delving into too much exposition.

Although many may dismiss Baltimore as just another vampire story in an entertainment world already over-saturated with them, Mignola’s creation tells an engaging story with a charismatic (if dark) lead in a fairly unique setting. And – much like Scott Snyder’s American Vampire – Baltimore portrays vampires they way they should be portrayed: as scary monsters.

Ben Stenbeck’s linework fits perfectly, offering a smoother and slightly finer take on the Mignola-esque style. His shapes are less angular than Mignola’s and don’t rely on such heavy blacks, allowing him to offer more attractive portrayals of women and younger characters. His backgrounds are excellently detailed, breathing life into every scene from a dark forest to the streets of a slaughtered town. As always, Dave Stewart’s colors are superb, perfectly complimenting Stenbeck’s lines at every turn.

The Curse Bells is starting out as a much more intriguing entry in the Baltimore saga than earlier entries (like The Plague Ships), and is setting itself up to add depth to the Baltimore mythology. I’m looking forward to our peg-legged anti-hero’s next outing.

My Finished Game Room

This weekend, my big project was mounting my game room TV to the wall, opening up space on the top of my entertainment center for some of my classic consoles. The project is complete, and now my game room is officially made of win and makes me very happy. The setup: 50″ Panasonic Viera 1080p plasma, SNES, NES, Genesis, PS3, Wii, XBox 360. To the right of the setup is a shelf of classic games and memorabilia, to the right of that is my shelf of current-gen games, blu-rays, and DVDs. The Nintendo sign was acquired at a garage sale a while back.